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It is a bit of a squeeze, as I need to leave room to run an aqueduct down the southeastern side to supply water to the other housing blocks. I layout my first housing block close to the entrance between the plateau and the rocks. To maximise iron and marble exports (with the Mercury bonus) I’ll need two or three iron mining camps and one marble quarry camp. That stand of trees to the west of the iron mines looks about right. To sell 150 timber a year I’ll need perhaps 60 to 70 trees. That means 20 houses covered by a Mercury shrine. If I want to maximise the iron (and marble) exports, then it would be a good idea to get the dedication of Mercury right off the bat. With the housing in valley, the farms and industries will have to go on the plateaus. This will give each housing block perfect culture cover. (The forum and basilica are not needed for culture, only to evolve the patrician housing.) I’ll only need one circus and two coliseums. Each block will have its own services except for the coliseum, circus, forum and basilica. After some messing around I decide I can fit in two complete blocks and one modified block (only three villas instead of five). This will mean three of my standard housing blocks, each with 12 insulae, 8 domus and 5 villas. The population requirement is 7,500 with perfect culture. It is worth taking the time to plan with this one. This means you need perfect cover for all entertainment buildings, all religions, all education buildings and all healthcare buildings. This scenario requires a culture rating of 100. All the others enter at the immigration point. Traders from Syria, Aegyptus and Mesopotamia enter the map from the southeast corner. I’ll start with the easy ones, timber, iron and marble. We can grow grain and vegetables, and raise cattle and sheep. The resources are gold, iron, marble, and timber. Can I fit 7500 people in there? There are two arable patches, and water near the immigration point. The only flat area of any size seems to be the valley between the two plateaus.